First let me introduce myself my name is Stefan Mensen and I’m the Art Director on this project.
Somethimes you need a custom tool to safe yourself a lot of time.
So that’s what we did, we made our own “Grass creation tool”
First we mark the area by notes and drop them on the surface.
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Then we create grass that we place on our terrain chunks within these nodes. And since each blade of grass has the same fake physics done by a shader so they are surprisingly cheap to use.
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We then implemented:
- Variable scaling
- Variable RotationV
- Variable Density
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And finally we add a pool of grass meshes and materials. And since its created at a random seed all you need to do is hit generate again to get a different look every time.
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And this tool does not limit itself to just grass. For example we use it on our beaches as well to place small rocks and some tall grass.
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