We’re gearing up to wrap up our demo. We still have to implement a minigame (more on that next week), some UI elements, keep working on AI, add destructible assets, and then it’s off to the races (and debugging, woohoo!).
This week we implemented some animations, did solid work on our AI and finalized our environment. Other back end things like occlusion baking and improving a power that the protagonist can use- a black hole (this still needs some tweaking).
This week we’re showcasing our resource bar which we’ll animate and put in the game (hopefully tomorrow).
Thanks for reading and any comments/feedback are very appreciated.