The Team

Marcel Smorszczewski – Founder

Email: marcel@oriongames.net

Responsibility:

Strategy, game design, and production.

 

Background:

Marcel is a graduate from Brown university where he studied entrepreneurship. His background is in physics; he got his bachelor’s degree from Durham University, England. He’s an avid gamer with a passion for story-driven single-player games. He worked at a Polish clean tech startup, LGM S.A., as a business development manager and represented them at MassChallenge Israel before entering his graduate studies.

Stefan Mensen – Art Director

Email: stefan@oriongames.net

Responsibility:

Setting the artistic tone of the projects, using visuals to bring concepts to life for our games.

Background:

Stefan is an experienced game artist with a demonstrated history of working in the games industry for over a decade. Working on titles like Besiege and KLM Jets. He’s skilled at game design, level design, 3D art and animation. He graduated from University of the Arts Utrecht

Beecher Halsey – Lead Animator

 

Email: beecher@oriongames.net

Responsibility:

Character development pipeline, Modeling through Animation.

Background:

Beecher is a CG Generalist with a background in film and TV. Graduating from Northeastern University, he has worked on projects for high profile film studios such as Marvel Studios and Legendary as well as premium technology brands providing augmented reality and UI experiences.

Jur Kampman – Senior Developer

Email: jur@oriongames.net

Responsibility:

Overall generalist.

Background:

Jur dedicated his life to game development while still in highschool. Collaborating with many other talented people on flash games when it was still cool. After receiving his bachelors degree from Christelijke Hogeschool Windesheim for IT he moved across the country just to work at a game studio. Sole developer and publisher of a Unity Assetstore Tool called SheetCodes. Experienced in anything Unity related.

Ben Barton – Senior Developer

 

Responsibility:

Overall Generalist

 

Background:

Ben has over 10 years of professional experience working with games and simulations. Graduating from Bournemouth University with a bachelor’s in Software Engineering, he has spent the last 16 months as acting CTO of Holy Fire Games, he now runs a small game development studio in England.

Hannah Smoots – Junior Artist

 

Responsibility:

Preparing concept sketches and executing the artstyle by creating game ready assets.

Background:

Hannah is a student at the Rhode Island School of Design currently majoring in illustration. She is experienced in the fine arts having presented in various galleries and is familiar with concept art and character design.

Irene Liu – Junior Artist

Responsibility:

Preparing concept sketches and executing the artstyle by creating game ready assets.

 

Background:

Irene is an illustration major at Rhode Island School of Design. She is experienced in making narrative driven works and has done work for films and publications in the past.

Sophie Xue – Junior Composer

Responsibility:

Composing and producing soundtracks for the game.

 

Background:

Sophie is a graduate from University of Rochester with background in chemical engineering and music composition & production. She is experienced and passionate about creating audio for visual media, and has worked on various projects including music for commercials, film soundtracks, and interactive music design.

Hiring

Interested in joining the team?

Please contact Marcel at his email, marcel@oriongames.net in order to schedule a meeting. We are currently looking for:

  • Programmers